Showing posts with label wii game. Show all posts
Showing posts with label wii game. Show all posts

Saturday, May 12, 2012

2 for 1 Power Pack: Kawasaki Jet Ski/Summer Sports Review

2 for 1 Power Pack: Kawasaki Jet Ski/Summer Sports
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I gave this to my dad for Xmas and he loved it. We played both games all day and the quality was great. It was awesome that I paid a great price for 2 games!! The Summer Games were a blast and the Jet Ski was crazy fun! Thanks!!

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Grab your Kawasaki Jet Ski, pull off insane tricks, win races and leave your friends in your wake or Create your own island party as you play 12 distinct games: Bocce Ball, Archery, Baseketball, and many more in Summer Sports.

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Saturday, May 5, 2012

Wii Bowling Ball w/ AMF World Lanes Game Review

Wii Bowling Ball w/ AMF World Lanes Game
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I bought my Wii in large part for the Wii sports bowling game actually so I thought this would be a great purchase. I have to say that I do kinda regret the purchase. If I could do it again I would just buy the ball and skip the game.
The Good:
-Its a great novelty and it always gets a laugh from my friends when I pull the ball out
-It does make the game a bit more realistic
The Bad:
-The game is not like the Wii sports bowling at all. The viewpoint is slightly different and harder for me to get used to. You don't play with Miis or have any way to save a personalized toon. You only pick from the game's characters.
-Me and my friends don't have big hands at all but we can't use the finger inserts. If you have large hands the finger holes and spacing may be hard to deal with.

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Bundle!Bowling Ball w/ AMF World Lanes Wii Game

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Thursday, March 22, 2012

Brunswick Zone Cosmic Bowling Review

Brunswick Zone Cosmic Bowling
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Simply awful. The first time I played I got 300. Simply move your character to the first arrow to the right of center, and bowl straight and slow. Strike guaranteed. Yes you can angle a shot and impart spin, but why bother? This is boring beyond belief. The characters themselves are simple minded potato shaped players, which are "customizable" via various colors, hats, etc. The programmers should be ashamed, and Brunswick should be embarrassed to have their name attached to this garbage. Stick to bowling in Wii Sports or Wii Sports Resort, which are superior in every way.

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Brunswick Zone for the Nintendo WiiTM, captures the essence of the new "Zone" bringing the excitement, lights and music of Cosmic Bowling to your living room.

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Friday, March 2, 2012

Mario Party 8 Review

Mario Party 8
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Ever since Mario Party debuted on the Nintendo 64, we've been receiving a new game in the series on a yearly basis. The last few Mario Party games have all been tiring. Almost rehashes. However, with the Wii, Mario Party has a chance to be a lot of fun again thanks to the Wii-Remote. Unfortunately, it isn't all its cracked up to be. The Wii-Remote controls work, but they feel like a last minute tack on, and ultimately some of the mini-games just aren't all that fun. Finally, there are other video games chock full of mini-games that make much better use of the Wii-Remote than Mario Party 8.
The formula for Mario Party really hasn't changed at all over the years. You and your friends (or the computer) will roll the die, move around the board at the end of each round of rolls you'll be thrown into a mini-game.
The mini-games are pretty short. Most of them being around 30 seconds long. Some of them are quite fun and make good use of the wii remote, such as the game where you have to shake up a soda can, or wipe off the chomp. However, there are not a lot of these kinds of mini-games. Most other mini-games don't make as big of an impression with the wii-remote, as most of them consist of you holding the wii remote like a basic gamepad and then tilting it left or right. Take for example, the game where you race on water skis. You don't actually do anything outside of tilting the wii remote left and right to jump ramps. It is in moments like these where the wii remote controls just feel tacked on. And unfortunately, this comes up in quite a few mini games. There are also a lot of mini games that simply have you tilting the Wii-Remote forward and backward. Again, the controls feel tacked on in instances like this.
The biggest slap in the face, however, is that there are a myriad of mini-games that don't use the wii-remotes motion sensor controls at all and you'll hold it like a gamepad, and play with it like it's a gamepad using the D-Pad to move your character and all. It's also to no credit that these games aren't really all that fun.
To the game's credit, though, when they do make good use of the wii-remote and its motion sensor controls, they really do a bang up job. Such as the mini-game where everyone shoots at the screen while one person dodges. It's just unfortunate that there aren't a lot of mini-games that do so, and instead make you either play the traditional way or just simply tilt the wii remote. There are some fun games here, but the game is populated by more games that really aren't a lot of fun.
As usual, Mario Party games are no fun by yourself. They need to be played with friends and family. Like previous installments, multi-player can be a lot of fun--provided you get a good mini-game. Some of the games are free-for-all but there are also some games where you'll be by yourself against three players, or working together with one other player. Mostly, though, they're free for alls, and playing with a friend is nice just so that you can see who's better. Multi-player has always been a strong aspect of Mario Party and it's no different in number 8. However, much like previous installments, the game is entirely left up to chance. One moment you're in first place, and after the very next roll you're in last. It's annoying sometimes because you really don't have any control. It's all a game based on luck. This is both a good and bad thing. Good because it makes the outcome unpredictable, and once more anyone can play this without any prior experience. It's bad, however, because for some who like to add a little strategy to their gaming, you just can't do it here.
Perhaps the biggest problem facing Mario Party 8 is that it doesn't really present a whole lot of new stuff that wasn't in Mario Party 7. With the game making use of the Wii-Remote, one would expect the experience to be quite different. Instead it's more of the same thing. Especially because there are other games on the Wii that are filled with mini-games that make far better use of the remote (Rayman Raving Rabbids comes to mind). In Mario Party 8 the wii remote controls either feel tacked on or you don't really use them. It's also hard to get past the fact that the mini-games aren't very inventive because of this. Certainly water-skiing is fun, but when you're just tilting left and right throughout the whole thing? You might as well have just put this on the Gamecube and let me tilt the analog stick left and right.
Graphically, it's no surprise that Mario Party 8 isn't the best looking game out there. Mario Party games usually aren't. At least it runs smoothly. There's no slow down or frame rate issues. It really doesn't look any different than any of the Mario Party games on the Gamecube however, and those who have a widescreen television will be disappointed to know that the game won't take up the whole screen, and instead will give you a boarder. Luckily, graphics don't make the game. Mario Party doesn't look bad, it just looks dated.
Mario Party 8 had so much potential. If they'd done more intuitive things with the Wii Remote, this may have been worth a buy. There are other mini-game collections out there that utilize the wii remote much better than this. There will be plenty of gamers out there that will be able to get past the big flaws and just have fun with it, but if you're one who's been playing Mario Party since the beginning, you can't help but admit a change is in order. Unfortunately Mario Party 8 doesn't do much for you.
Pros:
+When the Wii Controls are good, the games are actually quite fun
+Simplistic gameplay; anyone could pick this up and play it with no problems
+There are over 60 mini-games to play
Cons:
-There are far too many mini-games where the wii controls feel tacked on, and these games are pretty boring to play
-There are far too many mini-games that don't make use of the motion sensor controls at all
-There are not a lot of very inventive mini-games
-In short, the game doesn't do much to stand out above previous Mario Party installments. You'd think with the Wii Remote, Mario Party 8 would be something new to experience, but instead it ends up not being that much of a step higher than Mario Party 7

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Monday, February 27, 2012

Super Monkey Ball: Step & Roll Review

Super Monkey Ball: Step and Roll
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I have always been a huge fan of the Monkey Ball series. Super Monkey Ball 1 and 2 for the Gamecube are two of the best games ever, in my opinion. Super Monkey Ball Banana Blitz for the Wii was a great game too, although not quite as great as the previous entries in the series. After Banana Blitz, I had high expectations for this game. I'm sure you can guess by my two stars that I was sorely disappointed. The balance board controls are a complete waste of time, and when you play the Wii Remote there are tons of bizarre little heads placed on the course to make it more difficult. The courses are completely unimaginative. They are more frustrating than enjoyable or challenging. And to add insult to injury they have only included about 70 levels, compared to the 100-150 that are typical for the series. And why does Sega continue to include dozens of ridiculously shallow and unplayable mini games with the Monkey Ball series? Do not buy this game. If you are looking for a challenging Monkey Ball game for the Wii, pick Banana Blitz instead. It is only about 20 bucks and a much better game than this one. Or even better, pick up Monkey Ball 1 or 2 for the Gamecube and play them on your Wii. This game doesn't come close to the greatness of the other Monkey Ball games (with the obviously exception of the terrible Super Monkey Ball Adventure). It is obvious that Sega is incapable of improving upon the series so (sadly) they should just quit before they make another travesty of a game like this one.

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AiAi and all his friends are rolling back onto Wii this Winter in an all-new party gamecompatible with the Wii Balance Board With 70 puzzle stages and 21 mini-games this game has something for the whole family to enjoy. Multiplayer options include a Co-op mode for2 players as well as a host of mini-games for up to 4 players. If you’re looking for an extrachallenge, tackle the new Marathon and Mirror Image modes or search for hidden items in each of the game’s 70 puzzle levels. Get ready for a whole new level of monkey madness as Super Monkey Ball Step & Roll rolls into living rooms this winter.

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Monday, January 30, 2012

ExciteBots: Trick Racing Review

ExciteBots: Trick Racing
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There is no question about the appeal of racing games on the Nintendo Wii. After the massive success of Mario Kart Wii last year, it has honestly been very difficult to see that if Nintendo can actually top itself again. Well, Nintendo has shown that eagerness again. When the Wii got launched in 2006, one of the introduction titles was Excite Truck. the game did a good job at showing the need for speed onto the Wii. But the game was sadly overlooked in place of other titles like Legend Of Zelda: Twilight Princess, and the dynamic Wii Sports, which of course came with the system. Well, Nintendo is going to try the racing series yet again, and this time it is a bit stranger than before.
Excitebots: Trick Racing for the Nintendo Wii, brings in the wild, and honestly a bit weird into the gaming, as you race not cars or trucks, but robotic animals. Yes, robotic animals like Bats, Grasshoppers and Beatles. It might seem akward, but it does bring in a new twist in racing. The gameplay does work as it did before with Excite Truck, the way to score and unlock new races, is to perform outrageous stunts like Ring Jumps, perform tricks, and smash your opponents. The graphics look good, but the gameplay is also interesting. You can control the game like you did before with Excite Truck, by steering the controler like it is a wheel, or you can also use the Wii Wheel, which comes with this package, or if you've bought Mario Kart Wii.
There are a few new things here that make the game a bit strange. One of the things includes the extra bonuses you get during the race, are from racing stunts like throwing and scoring in darts, from trying to score a bowling strike, to tossing a pie in the clowns' face. You can also score stars by performing twirls on hanging bars. This requires a lot of control and especially tight timing. The other new feature is the use to play against other racers online through the Wi-Fi. It makes the games a bit interesting, as you score your way first to the finish line, as you and as many as 5 other racers make your way through tracks around the world from Asia, Africa, and Europe.
While there are a lot of new things here, there sadly is a few faults with the game. The first big disadvantage is the control. It can be very tricky at first, but it takes awhile to get used to. Also, unlike Mario Kart Wii, you cannot use the Gamecube or Wii Classic Controllers either. The game mainly uses the Wii-mote. The second disadvantage is the online gaming. While you can race against other Excitebots online, they could've allowed it to allow more than just 6 racers for a match.
You can buy Excitebots: Trick Racing with, or without the Wii Wheel definitely. But, if you haven't bought Mario Kart Wii, you might want to get the expanded version with the Wii Wheel, for a bit more extreme gameplay. Nevertheless, despite a few faults, Excitebots: Trick Racing definitely brings in a bit of weirdness into gameplay that is sure to knock you off your rockers. If you haven't yet played Excite Truck, than you'll definitely want a new spin on what makes the Wii extreme with Excitebots: Trick Racing.
Graphics: B
Sound: B
Control: B 1/2-
Fun & Enjoyment: B- for solo; B 1/2- for multiplayer
Overall: B-

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Gameplay In ExciteBots: Trick Racing players race around internationally located tracks in the form of their favorite insect, amphibian or mammal themed bot. Each bot has its own special abilities which will serve players well when they find themselves on the right terrain to take advantage of these. As with pretty much any racing game, a major goal is to complete the course at the highest speed possible, but players are also tasked with performing stunts and participating in mini-games. Players win bonus stars for crossing the finish line sooner, but stunts, style and these mini-games are as important as speed. For example: have you ever wished that you could play poker while racing? Think you can toss a dart or roll a bowling ball while leaving the competition in the dust? ExciteBots provides you with your chance. Stars can be traded for a variety of goodies, like new vehicles, tracks, icons and statues. Control Schemes The control scheme of ExciteBots is easy and fun. The game canbe played with just a Wii Remote or via the combinationof a Wii Remote and a Nintendo Wheel accessory/any third party wheel.The 2 Button on the Wii Remote controller is the gas. The + control padgives drivers a speed boost. Players turn the Wii Wheel accessory leftor right to steer, tilt the Wii Wheel in midair to glide or to adjustpitch for perfect landings, swing the Wii Wheel in circular motions aroundboost bars to build up speed and press the A Button to activate itemsor to cash in hands in Poker Mode. Key Features
Special ExciteBots: Trick Racing bundle features included Nintendo Wii Wheel.
The game takes the big-air thrills and simple pick-up-and-play controls of ExciteTruck and ramps up the fun with a constant barrage of funky challenges and mini-games performed at blinding speed. Players shoot goals, throw pies and even play poker in the middle of rowdy races around off-road tracks.
Having your vehicles drive, walk or fly around the track quickly is one thing, but it's more important to go around in style. Players earn stars for huge jumps, cool tricks and daring feats at high speed.
Six players can race online* via Nintendo Wi-Fi Connection in both Excite Race and Poker Race modes. If friends can't join online, players can exchange ghost data via WiiConnect24 and challenge their friends to outdo their most daring tricks.
2-player multiplayer versus mode featuring split screen display is also available for local play.
Special Moves Just as in ExciteTruck, drivers can hit blocks that morph the terrain before their eyes and create ramps from which players can launch mega-jumps. Players can aim for and swing around boost bars or open presents that unleash a variety of wild items, such as bottle rocket boosts or clacker mouths that chomp on other racers to slow them down. Mini-Games Now what about those mini-games. Do you know of any other game that features high-speed robotic racers combined with bowling, poker, clown faces and sandwich making? Didn't think so, but how do these game work?
Soccer: Drive into the soccer ball and attempt to hit it into the goal.
Bowling: Drive through the pins and attempt to get a strike.
Darts: Line up your bot and let the dart fly. Try to hit bull's-eye in the distance.
Clowns: Hit the clown in the face with a pie by throwing it at just the right angle and speed.
Sandwiches: Drive through the ingredients in the proper order to make a delicious sandwich.
*Note that broadband access is required for online play.

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Thursday, January 26, 2012

Wii Play Review

Wii Play
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Basically, this game is a more polished version of various Wii demos.
The games are somewhat fun---though they will probably be more fun for kids than for adults. But, the games themselves aren't exactly classics, just little things to pass the time.
As party games---in 2 player modes---the games are a bit more fun, but Wii Play isn't a superb party game.
If you need an extra controller, the Wii Play with Remote is a good buy. If you want to add a new game for you Wii, this won't be incredibly entertaining, though it will be cute.


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Wii Play Stand Alone Software

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Monday, December 26, 2011

Ten Pin Alley Review

Ten Pin Alley
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When I sold my PS1, ten pin alley was one of the few games I saved. My only regret is that you can't save your games (PS1 games)on the PS2 memory card.
This was a really great game. As other have mentioned, it was very realistic (even the sound effects were realistic). The characters were kinda funny, and there was an option to change the color of their skin, hair, clothes. The tournaments were alot of fun too. They even have the wierd retro bowling option for those who like glow in the dark, friday night bowling. This isn't just one of the best bowling games ever, it's also one of the best PS1 games. It's also a great game to play with friends
It's a shame that ASC went out of buisness in 2000. I wish somebody would buy the license to this game and publish a sequel on the PS2 and X-box

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Saturday, December 24, 2011

Game Party 2 Review

Game Party 2
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I'll be honest: I liked Game Party 1, even though the controls were awful (Ping Cup was completely unplayable and Darts was frustrating at best). I liked the variety of games which were perfect choices for a motion-controled console, but it just wasn't developed well and wasn't my top choice for parties.
Enter Game Party 2. I felt a bit silly buying a game that I already had the majority of (GP2 contains all of the games from GP1 plus some extras) but I read a preliminary review from a gaming website and decided to give it a try. The controls are greatly improved. Still not perfect, but at least I feel like where I aim is where I'm (generally) going to land. Aim in GP1, and you'll probably hit somewhere else entirely.
GP1 had many, many pages of characters to choose from. GP2 doesn't have as much of a variety, but you can create your own custom player and save your stats. I'll actually pick up GP2 and play by myself, which I never did with GP1. Too frustrating. By obtaining tickets, you can purchase new things for your characters to wear; I haven't gotten that far yet since the games I played the most didn't offer tickets. It's nice that you can obtain tickets even while playing with friends, something that most games do not offer.
There is also a tournament mode in GP2 which is great if you have more than 4 people who want to play (up to 16, depending on the game). There are a lot of ways to conduct the tournament, such as loser goes home, an actual brackets advancement, and so on. Depending on which one you pick (we did a winner takes all), you can choose how many rounds (3, 5, or I believe 9) before the winner is declared.
The thing I disliked the most about GP2 gameplay was how it was arranged. Perhaps we didn't have the right settings (we cancelled out of a tournament to play individual games, so maybe it was still stuck on tournament mode), but there were just 3 of us and it was forcing 2 of us to be on a team and the other person to play solo. I would have preferred for each of us to have our own scores. Another bummer was the number of games that required you to throw underhand; we switched between games just to give our arms a rest!
Now for the games. There are 11 total, all of the ones from GP1 plus some new additions.
- Darts: Again, thanks to the improved aiming function, this game is playable. I really enjoy it. The venue where you are playing changes, so it's nice to be somewhere other than the pub in GP1.
- Skillball: Venue is a little sharper, and again the aiming helps, but it's still pretty straightforward. (I am a fan of the version on Carnival Games, so I'm used to a different style.) However, you can roll more than one ball at once, so long as the other one is on its way to falling in a hole, you can toss another ball. Since this is timed, it's however many points you can get before the buzzer sounds, rather than having 6 balls and seeing how many you can score. In that regard, I wasn't actually trying to get in the 100 slot and was just trying to throw as many balls as I could.
- Shuffleboard: It's quite a bit better than GP1, again because of the improved engine. We had a lot of fun playing this, and there are other options (first to 15, first to 21, and same for a version called curling which is arrange like a bullseye). I like it in real life, and this is a great substitute.
- Ping Cup: Wow, this is probably the most improved game. In GP1, this was virtually unplayable. It was so hard, I never played it. So when we decided to try it out in GP2, I warned everyone how frustrating it was. To my surprise, it was easy and pretty fun.
- Hoop Shoot: Again, my view of this is colored by Carnival Games, but it was okay. I landed only two baskets, so I was apparently doing something wrong. With a little practice, it can be fun, just tiring for your arm!
- Trivia: As with GP1, I just don't get this game, and the instructions are still not helpful. I tend to skip over it.
- Quarterback Challenge: The onscreen instructions helped me understand what was going on, and once I figured it out, it was enjoyable. Basically, you're trying to throw to your (yellow) team mates to advance and score a touch down. Throw to the wrong player, and you lose points. Whoever has the most points at the end wins. It takes some practice.
- Puck Bowling: This was amusing. It's similar to shuffleboard, except you are hitting the bowling pins at the end. Picking up a split is virtually impossible, so you have to be spot on with your aiming (and again, it's easier than if this game was on GP1). Very straightforward.
- Lawn Darts: Try to land inside the circles to score points. It's hard to tell where your dart will land based on the camera angle, so you just have to get used to the motion of throwing underhand.
- Horseshoes: This was frustrating at first. We couldn't score any points. Of course, a refresher on how horseshoes is actually scored helped us, and we were doing much better by game's end. Underhand throwing again.
- Bean Bags: I was really looking forward to this one, and it wasn't as great as I had hoped. First, it's played indoors, which was strange to me. But the board you're throwing to has different designs. Also, your throws don't seem to upset the bean bags that have already landed which makes it a bit less realistic. It's hard to knock your opponent's bags off. On the other hand, points don't cancel out so I guess there's less of a reason to do so.
Game Party 2 is a good addition to your Wii party game collection. It's not perfect, but it provides enough games that people are familiar with to be enjoyable, and the changes over GP1 make it a much more worthy purchase.

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Game Party 2 is the ultimate Wii party game for players of all ages and skill levels. Game Party 2 features new games like Bean Bag Toss and Horseshoes, as well as classics like Shuffleboard and Hoop Shoot. Every game has exciting new features like four player mode, customizable characters and tournament play, making Game Party 2 the family favorite party game.

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Tuesday, October 18, 2011

Boom Blox Review

Boom Blox
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Boom Blox is the perfect example of what a good Wii game should be. It is innovative, intuitive, and most of all, fun. Gamers and non-gamers alike will be able to pick this game up and start playing within seconds.
First off, I'll get the bad news out of the way. Graphically this game isn't going to wow anyone. The graphics are adequate and never go beyond that. The sound and music is instantly forgettable. The characters are saccharine cute, uninspired and half of them make weird grunting noises like a puppy with a bad case of painful gas. Hardcore gamers will likely dismiss this game as a throw-away cutsie/kiddie title. I wouldn't blame them, but that would be their loss. On a side note, if you're a fan of Happy Tree Friends, the characters bear a striking resemblance... except they are block-shaped.
The good news is that just about everything else in this game is very well designed and fun. To truly grasp how the gameplay works you have to see it in action, but I'll try to describe it as best I can. The premise of this physics-based puzzle game is that each level will have a challenge, such as destroy every gem block or carefully unstack a pile of rectangular blocks much like you would as if you were playing Jenga. Some levels will have you throwing tennis balls, bombs, or bowling balls at to interact with the level while others may have you spraying fire hoses and blasting things with lasers. Some levels encourage you to operate with delicate precision and others encourage reckless, destructive behavior. Overall, the game has a good balance. The gameplay is varied and the use of the Wii controls is very impressive (with one minor exception being the light-gun style mini-games which are very rare). This game really could have been terrible. Too many developers would have slapped some half-baked control scheme onto this game and called it good, but this is one of those rare games where the developer obviously put a lot of thought into the control.
I haven't played multi-player very much, but what I've played is very fun and enjoyable. Single player is addictive, so much so that I was late to a dinner meeting because my friends kept urging me to check out the next level. Most of the levels are clever and leave the player with a great sense of accomplishment when completed. After every five or six levels a new feature or function is opened up, which keeps the gameplay from getting stale. From what I can tell there are hundreds of levels built into the game PLUS the game includes a full featured level editor allows you to modify existing levels and create your own in addition to being able to share your creations with others on the internet.

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BOOM BLOX?, the first game developed in collaboration between EA and director and producer, Steven Spielberg, is a high-energy game featuring over three hundred levels, a variety of activities, a cast of over thirty wacky characters, and an easy-to-use in-game editor that allows players to express their creativity. BOOM BLOX’s visceral gameplay is perfectly suited for the Wii’s interactivity.The action gets going fast and the fun never ends as you throw baseballs, blast lasers, save wacky animal characters, explore cool worlds and more!

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Tuesday, August 16, 2011

Wii Sports Review

Wii Sports
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Pros:
+Very involving games
+Mini games for the main games
+Controls are intuitive and inventive
Cons:
-Sensitive controls in some games like Golf and Boxing
-Not the best graphics in the world
Wii Sports, if you live in America, is the pack in game that comes with the Wii. However, there is still a chance you might find yourself having to purchase it because either your game disc is so damaged (or broke) that you need to get another one, or you bought the system used and whoever sold it didn't package the game with it. There's also the possibility that in the future Wii Sports will not ship with the system and will have to be bought separately.
Anyway, as an introduction to the Wii, Wii Sports is a simple game to pick up and fairly fun to play. The Wii remote makes playing these games more fun. Before you boot up this game, however, you'll have to make yourself a Mii. The game is played using your Mii and as you play the games other Miis that have been created on your system will show up too. Wii Sports includes five games: Bowling, Baseball, Golf, Boxing and Tennis. All of them controlled with the Wii Remote exclusively.
Using the Wii Remote is what really makes playing these games a treat. In bowling, for example, your Wii Remote is your bowling ball. You'll have to make the motions of bowling to actually toss your ball in the game. In Baseball this not only serves as your bat but also the baseball when you pitch. In golf it is your golf club which you'll swing to hit the ball like a golfer would. In tennis it's your tennis racket you'll use to hit the ball. Boxing is the only game which requires the nunchuck. The Wii Remote is one hand, the Nunchuck is the other. None of these games are hard to pick up and play at all.
I'd love to tell you all five games are winners but that's really not the case. As stated, this game serves more as an intro to the system and getting you adapted at using the Wii remote. It's fun, but there are a couple of controls issues that come up every now and then. When playing golf, for example, you'll find the motion sensor controls aren't always pot on. You might swing forward on the back swing when it's clear that wasn't what you wanted to do. In boxing the controls can be somewhat touchy. You might jab using the remote or nunchuck but it won't respond. It's a great idea, but sometimes its annoying. Other times it works flawlessly. The Bowling game is easily the most enjoyable in the compilation while the Baseball may actually be the worst.
Another thing to keep in mind is that none of these games are pushed to their full extent. In Golf, for example, you won't play for eighteen holes and in Baseball you don't have 9-Innings. It's probably a good thing, however, because if you really get into it you'll find yourself tired out after a while.
Multiplayer works great in this game as well. Get more than one remote and nunchuck and you can take on your friend in boxing. You can play a two on two match in tennis or against a friend in baseball. Don't have more than one remote? You can still enjoy Bowling and Golf by switching off using just one remote and several Miis.
There's more to Wii Sports than playing the main games, however. You can also do training, which will help you improve your game. There are plenty of mini-games in training as well. You can practice power throws in bowling, where they slowly increase the amount of pins you'll have to knock down. There's a punching bag mini-game for boxing. A mini-game for golf where you can hit the ball and see just how far you can drive it. These are just a few examples. Each game has three mini-games outside the main game you can play. So there's more here than you actually think you're getting.
Lastly, there's the Wii Fitness test. This will pick three mini-games from the training at random and force you to play them. After the test is over they'll tell you your fitness age. The lower your fitness age, the more "in shape" you are. Each Mii can only take one fitness test a day.
All this is really fun stuff and the Wii Remote works really well with it. It is sometimes a little over sensitive at times, though. For those who are worried about having to work too hard you can relax. To do most actions requires a simple flick of the wrist and nothing more.
It's no surprise that Wii Sports doesn't look all that great. The Miis are very cute looking and the game itself is very cute looking. There are a lot of colorful environments but no real actual detail is given to them. It's just your basic looking game. It actually looks worse than some Gamecube games. Luckily the graphics won't bother you at all because the games are so involving. You won't have much time to notice the graphics anyway when your swinging at a tennis ball or trying to bowl a strike. The music is surprisingly good. Nothing you'll want the soundtrack to but it fits the style of the game very well.
In the end Wii Sports is a great introduction to the Wii. Chances are it'll still remain fun years later. There's more you're getting than you think, even though in some areas you still feel the game could be bigger. As an introduction to the Wii, this is the perfect game.

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Bundled with Wii, Wii Sports introduces a whole new way to play your game. This is what video games should be: fun for everyone. Wii Sports offers five distinct sports experiences, each using the Wii Remote controller to provide a natural, intuitive and realistic feel. To play a Wii Sports game, all you need to do is pick up a controller and get ready for thepitch, serve or that right hook. If you've played any of these sportsbefore, you're ready for fun! Play Tennis, Baseball, Golf, Bowling and Boxing in the comfort ofone's living room. No ball boys scurrying about, no oil from thealleys to get players dirty and no rain to keep anyone from a day atthe court, park or course. Use the Wii Remote controller to mimic theactions of swinging a racket, bat or club, roll a ball down an alleyor bring the left jab. Players can use their own Mii caricatures in the game and play themagainst their friends' Miis for a more personalized experience. Asplayers improve, their Miis' skill levels will increase, so that theycan see exactly how much better they've become. People of all skill levels can pick up and play any of the games inthe unprecedented Wii Sports package, making this truly a title foreveryone!


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Saturday, August 13, 2011

M&M's Beach Party Review

MandM's Beach Party
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This game is complete garbage. The graphics look like N64 quality and the controls themselves are both sloppy and unresponsive. I have no idea why Mars would license such a poor quality game. I would give this zero stars if possible

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6 exciting games to ply including Volleyball, Ring Toss, Kayak Races and more.

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Friday, August 12, 2011

AMF Bowling Pinbusters Review

AMF Bowling Pinbusters
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I received the game today and my first impression is not favorable. To start, there is no choice between left- and right handed playing, even Wii bowling had that basic feature. The ball physics appear to be odd - it is like the ball is changing speed/angle in the middle of the lane.
The sound effects are off as well: when you hit the pins it sounds like you just hit some dixie cups. My recommendation is to rent it before you buy.
***UPDATE***
After playing it for a longer period of time, the game is more fun than it seemed at the first glance. It is still beyond me why there is no option to adjust gameplay and animation for left handed players but
the game itself is pretty enjoyable after you get the hang of it.
It is also odd that Pinbusters does not save high scores or sound preferences.
I'll give it four stars, with wii bowling still being my favorite.


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AMF Bowling Pinbusters! Allows you to experience the excitement of the lanes alone or with up to four players. Utilizing the Wii Remote, Pinbusters! Caters to any gamer looking for pick up and play action in a festive, party atmosphere. Take on the challenge alone in one of the various single-player modes or strike up competition in multi-player mode. Bowl Now allows for instant action! No bowling shoes required

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Wednesday, August 10, 2011

Cosmic Family Review

Cosmic Family
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We bought the Wii game system back in January or February. I have a ten year old and a four year old. The ten year old loves it, absolutely. I think he'd be willing to give up a kidney rather than lose the Wii (and I have to concur). The four year old was a little disillusioned because she can't quite get the hang of the games. She was almost okay with baseball and bowling, but not quite. So when the rest of us wanted to Wii, she'd get annoyed, then annoying. She'd march through our bowling alley demanding to be heard!
Then I stumbled upon Cosmic Family. The genius of this game is that it is aimed at 4-8 year olds, and is excellent for hand-eye coordination, problem-solving, and has music and dancing segments that made my daughter start dancing around the room (physical exercise). She found this game extremely user friendly (took her about 5 minutes to get the hang of it), and there's an elephant you can click if you get stuck. There's puzzles, interactive games, and a family that lives in rocket ship...what can be cooler than that?
I can see the advantages to her playing this game already. It will help her with future mouse-control on the computer, and as previously stated, the problem-solving skills are very beneficial. To give an example, there is a "mixed-up" room that she needs to point, click and drag to the right area. When she gets the room in proper order, confetti covers the screen, and music plays. She gets to progress to the next level, or keep solving more of the same puzzles.
We've only had the game one day so far, but she loves it, and so do I. :)

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Cosmic Family is an interactive kids game where you'll get to explore a rocket house with the Cosmic Family! They'll have a great time meeting Mom and Dad Cosmic, Big Sister,the two small children, the aloof dog, the lazy cat, and plenty of colorful monsters. Families can pilot a rocket into space&play 15 early-learning mini-games found throughout the five floors of the rocket-house. Use your magic wand (the Wii Remote) to reveal crazy animations, funny stories and playful mini games.

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Sunday, August 7, 2011

PBA BOWLING Review

PBA BOWLING
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Wish I had been made aware that this game would not work on my newer computer. The box looks great....

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Sunday, July 24, 2011

Wii For Dummies, New Edition (For Dummies (Computers)) Review

Wii For Dummies, New Edition (For Dummies (Computers))
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Mention the title "Wii for Dummies" to the general game playing populous and you might receive a chuckle. "Wii for Dummies? The Wii is already the most simple thing on the planet!" they might say. But Kyle Orland's book is not for this demographic. It is targeted toward the other group that Nintendo has been trying to woo: people who have haven't ever owned a video game system (or at least not in a while). For these people the Wii is not the intuitive piece of hardware Nintendo claims. It's a complex piece of technology that requires hardware and software setup, has deep system preferences menus, has features that don't explain what they do, and has an array of games that vary in quality. Wii for Dummies covers all these bases.
The Nintendo Wii is easy to learn, but learning implies a teacher. Wii for Dummies is aimed directly at those people who want a Wii but have no one to teach them. It explains (with accompanying photos!) how to set up the hardware on a TV and how to navigate the system's software. It explains the intricacies of creating Miis, how to use the various Channels, how to buy games on the Virtual Console, tips on browsing the web, and even a nice history of the Nintendo company.
Wii Sports and Wii Fit are also covered in great details in Wii for Dummies, two of the games that are the main draw for the non-game buying market. Kyle Orland also makes recommendations on games for different groups: the non-gamer, partis, and families. These mini reviews not only explain a bit about the game but make recommendations on who the game both is and isn't intended for (though some of the reason are tenuous). Between these recommendations and the Virtual Console recommendations, the new Wii owner is bound to find something to make their investment worthwhile.
If you haven't played games in a long time (or ever) and need a teacher, Wii for Dummies is a well written and well organized guide that's sure to answer all your questions.

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Just got a Nintendo Wii game console? Thinking about one? Wii offers video games, exercise tools, the opportunity to create a cool Mii character, and lot of other entertainment options. Wii For Dummies shows you how to get the most from this fun family game system.
This book shows you how to get physical with Wii Sports, turn game time into family time, make exercise fun with Wii Fit, and discover Wii’s hidden talents, like displaying photos and browsing the Web. You’ll learn how to:
Hook up the Wii to your TV, home entertainment setup, or high-speed Internet connection
Get familiar with Wii’s unique controllers and learn to use the Nunchuk, Balance Board, Wheel, and Zapper
Explore the Wii Channels where you can shop for new games, play games online, check the news, and even watch videos
Create Mii avatars you can share, enter in contests, and use in games
Learn to use your whole body as a controller and get fit while you play
Identify the best games for parties, family events, nostalgia buffs, and even non-gamers
Build your skill at Wii tennis, golf, baseball, bowling, and boxing
Use the Wii Message Board and full-featured Web browser

With tips on choosing games, hot Wii Web sites, how to enjoy photos and slideshows on your Wii, and ways to prevent damage to (and from) Wii remotes, Wii For Dummies makes your new high-tech toy more fun than ever.

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Sunday, June 26, 2011

Friday Night 3D Bowling Review

Friday Night 3D Bowling
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Friday Night 3D Bowling combines ease of gameplay with great graphics to create a very entertaining game. You cycle through a series of bowlers to select one to represent you, or you can customize a unique character. Then you pick a mode to start bowling. I strongly suggest starting out in the practice mode, in which your character bowls alone, before you advance to the arcade mode to play against an opponent. Eventually you'll play well enough to advance to the career mode and compete in tournaments. Gameplay is controlled entirely by the mouse. You point and click to aim the ball, set your bowler's feet, and determine how much spin to put on the ball. Then you click the left mouse button to determine the speed and accuracy of the ball. The details of the bowling alleys, the animations of the bowlers, the realistic action and sound effects are all outstanding.

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Friday Night 3D Bowling brings you all the fun of the popular indoor sport!

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