Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts

Monday, March 12, 2012

Mindblind Review

Mindblind
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I found that MindBlind was a very interesting insight into the mind of a gifted person with Asperger's. Whether it's trying to solve a vastly complex math formula, or doing a report in Mandarin Chinese, Nathaniel is one very smart person. Granted the Asperger's makes him struggle in some situations, but Nathaniel has learned to adapt himself to whatever situation faced him.

It seemed like that Nathaniel was put into even more of a tough situation with the parents being divorced. To me, the dad didn't seem to care that much about Nathaniel's condition and cared more about himself. I was very afraid for Nathaniel when he got put into that party situation with pot and alcohol. Thankfully, Nathaniel's friends managed to get him out of the bad situation, and tell his dad about it. Thankfully, Nathaniel had a mom who cared about him and understood the challenge in dealing with such a condition. She definitely wanted him to succeed in whatever he did.

To have the bad situation turn into something good was remarkable when his release from the anger of the party made Nathaniel think about math and science songs, and to have the songs tie into the Bat Mitzvah with his band friends sort of put a wrap into the book, including him getting accepted into MIT.

I'm glad that Jennifer has become a successful writer along with her twin Julia DeVillers. They seem to have a great passon for writing children's books and are able to share their musings to thousands of young people. I was glad that Jennifer used her own personal insight into Asperger's into writing a book that can help people young and old how not only one deals with Asperger's, but others around them.


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Saturday, January 21, 2012

Black and White Deluxe Review

Black and White Deluxe
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I just recently got this game in preperation for B&W 2. When I first started playing it, I absolutely loved it and would have easily given it 5 stars. After playing it for a while, I got annoyed and overwhelmed at the micro management and would have reviewed it probably at about 2 stars. But now after getting used to it and 30 plus hours of play, I think 4 is right.

The game starts out with a very helpful tutorial that shows you the basic controls, how to cast spells, and taking care of the people. You later pick the creature you want and it helps you in training him and taking care of him also. After you get through that, you then go to a town where you will need to start your own civilization. This is where you may get frustrated because your people always need food, homes, children, and buildings. A smart thing to do is build plenty farms before bulding homes or children no matter how much they complain because eventually there will not be enough food in the few farms to supply the villige store (where the food and wood is stocked) so you will be constantly hovering over the store supplying food (very annoying). With the Deluxe version of B&W, it comes with several patches that fixes a ton of problems. One major issue that it will fix is that your wirshippers will not eat like horses any more so you will get to pay less attention to them. Install these before playing the game because it comes in as a HUGE help.

There are 2 things that kept me from giving this game 5 stars even after disliking it so much at first.
One is that it crashes every few times I play. Sometimes it will go for hours on end without a jitter but sometimes it will crash twice within 5 minutes. I am running it on a Windows 98 PC with 512MB RAM and an old NVIDIA Video card. The game is from 2001 so it does OK. I also installed it on my newer Dell PC that has 1.5 Gigs of RAM, Windows XP, and the newest ATI graphics card. I started an evil god on it and it has not crashed once. Some are saying that the game does not run on XP, but it does fine with me.
The second thing that kept me from giving 5 stars is the part of the game I am on now. I'm not going to say much to keep from ruining the game for some of you but this level of the game is really ticking me off. Every time I get a few buildings built they get burned!!! I dont have enough villigers to give me enough prayer power to constantly cast shield miracles because my people are getting stolen!!! I don't know what to do. Maybe I'm doing something wrong or not doiing something I should but it is really making me mad. Earlier in the game on another level, I had just gotten a big enough population to start to convert another village ( you have a realm of influence based on the amount of people that you have in your town. You connot do anything outside that realm. Therefore, the more people you have the bigger your influence realm will be). I was performing miriacles for them when I started hearing the word "death" and my conscience guy said that we were being attacked. I went back to my villiage and there was a lightning storm stricking my town center. Every time the lighting would hit it, it would catch on fire. My villiagers would run to put it out when another lighting bolt would hit, catching everyone around it on fire. They would die so more people would run to the fire to put it out and they to would be set aflame! It finally stopped dtorming but I ended up losing about 70% of my population with my influence realm very small again. After that I went to the setup menu in the game and downloaded the realtime weather that was happening outside my own home (it was snowing) so that did not happen again. This is a cool feature to use if you want to make the weather in the game be more realistic to what you are seeing out your own window.
This game has a very steep learning curve. It has a lot of micromanagement to deal with so you will never be sitting back watching things take place. I reccommend this game to one who has a lot of time and a ton of patience. So if you decide to get the game, have fun and good luck.



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Saturday, November 19, 2011

Rip Van Winkle (Illustrated Stories for Children) Review

Rip Van Winkle (Illustrated Stories for Children)
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Washington Irving's 'Rip Van Winkle' originally appeared in The Sketch Book of Geoffrey Crayon, Gent. (1819) alongside another evocative piece of Americana, 'The Legend of Sleepy Hollow,' a wondrous story equally set in Irving's beloved Hudson River Valley. Though not as multilayered as its longer and slightly more well known fellow, 'Rip Van Winkle' also has long roots in Old World folklore, which is appropriate, since The Sketch Book was the first book by an American writer to be taken seriously by the European audiences that then set the standard in the West. Like the earlier A Knickerbocker's History of New York (1809), 'Rip Van Winkle' is playfully attributed to Dutch antiquarian "Diedrich Knickerbocker," the most famous and certainly the most charming of several personae Irving adopted as an author.
Written in simple but gorgeously visionary language, 'Rip Van Winkle' is the story of the lazy but warm spirited farmer, who, in an effort to escape the "petticoat despotism" of his "termagant" wife, flees for an afternoon's hunting in the lonely, autumnal Catskill Mountains. Accompanied only by Wolf, his faithful but equally harassed dog, Rip is surprised when he notices an odd figure approaching through the wilderness and calling out his name. The "short, square built old fellow with thick bushy hair and a grizzled beard" is carrying a "stout keg," and gestures to Van Winkle to assist him with his burden.
Taking up the "flagon," Rip hesitantly follows the little man into an isolated ravine, and thus steps unknowingly into fairyland; there he finds himself confronted by a solemn and outlandishly dressed party of dwarfs playing at ninepins. Bewildered, Rip pours out the beverage for the assemblage, but can't resist taking a drink himself. Awaking on the mountainside, Van Winkle, finding Wolf gone and a badly rusted gun at his side, returns to town, where he discovers his home in ruins, his wife dead, his children grown to adulthood, the land of his birth now an independent nation freed from the yoke of the British, and himself a stranger to the villagers, who stare at his tattered clothing and exceptionally long facial hair. After making bewildered inquiries, he comes to accept that twenty years have passed.
As a humble, good hearted, and mild tempered dreamer, Rip is an archetypal fairytale hero, though the only dragon slain is Dame Van Winkle, and she accidentally, by the passage of time itself. Like kindred spirit Ichabod Crane, Rip is not an absolute novice when it comes to the fantastic, for he has enjoyed telling the village children who love him "long stories about ghosts, witches, and Indians."
As in traditional Celtic fairy lore, in which eating or drinking while visiting fairyland is often punished with permanent residency there, Rip had made the honest mistake of partaking of fairy foodstuffs, and thus pays an unintended price for doing so. For Celtic fairy lore also featured multiple variations on the theme of fairy time; one minute of perceived human time might be seven years of fairy time, and a man spending a happy week dancing in fairyland might discover that one hundred years or more has past on earth upon his return. Whether dwarfs, elves, boggarts, or fairies, Irving's little people are first cousins to many of the mythological beings of European mythology. Interestingly, like the literally "solitary" fairies of Ireland and Scotland, who were brusque of manner at best and never seen in groups (as were the far more gregarious "trooping" fairies), the little men Rip holds audience with "maintain the gravest faces, the most mysterious silence," and thus represent "the most melancholy party of pleasure he had ever witnessed."
But Irving, who deftly places his story in the historical setting of pre-Revolutionary America, also shrewdly offers his audience other interpretations for Van Winkle's strange mountain encounter. Though narrator Diedrich Knickerbocker acknowledges early that the Catskills are "fairy mountains," one character, sage Peter Vanderdonk, explains that it was the dead "Hendrick Hudson" himself, who returns with his crew every twenty years "to keep a guardian eye on the river," whom Rip encountered, while the postscript indeterminably discusses a variety of Indian spirits, including the Manitou, who haunt the region. One fact entirely overlooked by scholars everywhere is that American literature was born in the daimonic, a tradition begun by Irving but enthusiastically continued by Nathaniel Hawthorne and Edgar Allen Poe.
Like most of Irving's work, at present Rip Van Winkle is a grossly underappreciated piece of pure Americana; certainly American literature could have gotten off to a much worst beginning than it did than with its gallant, optimistic, and uncynical founder. For Rip, despite the precariousness of his experience, learns to accept his fate and settles into a comfortable old age as a venerated member of his community. Not that very long ago, there was a time in America when, taking a direct cue from the story itself, some of America's young schoolchildren were fancifully taught that thunder was not the result of lightning, but merely the echo of the elves' occasional game of mountain bowling.
This definitive edition, first published in 1905, features over fifty genuinely "mesmerizing" though somber watercolor illustrations by British master Arthur Rackham, which perfectly suit Irving's text and will captivate both adults and children alike.


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Saturday, October 22, 2011

God, the Devil, and Harry Potter: A Christian Minister's Defense of the Beloved Novels Review

God, the Devil, and Harry Potter: A Christian Minister's Defense of the Beloved Novels
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As a fellow pastor AND fan of the Harry Potter novels, I picked up this book with much interest. The introduction was intriguing enough, so I proceeded with the book. There is no doubt in my mind that evangelicals will dismiss this book as blasphemous. Harry Potter as Jesus? Dumbledore as God the Father? Fawkes as the Holy Spirit?? While I recognize the merit of Killinger's basic argument--that many of the themes in the Potter books are themes that have a Christian basis (if not an outright Christian character--I felt that his comparisons are exaggerated or altogether too weak to stand.
Of course, like others, I am totally embarrassed by the Christians who have dismissed the Potter books as "evil." I was hoping this book might be a reasonable, substantive argument against those accusations. Alas, it is not. In fact, it reads more like a synopsis of each of the Potter books in print with some theology thrown in to boot. Killinger's admiration for the Potter books stands out more strongly than any argument he makes for the books not being anti-Christian.

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Wednesday, August 10, 2011

Cosmic Family Review

Cosmic Family
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We bought the Wii game system back in January or February. I have a ten year old and a four year old. The ten year old loves it, absolutely. I think he'd be willing to give up a kidney rather than lose the Wii (and I have to concur). The four year old was a little disillusioned because she can't quite get the hang of the games. She was almost okay with baseball and bowling, but not quite. So when the rest of us wanted to Wii, she'd get annoyed, then annoying. She'd march through our bowling alley demanding to be heard!
Then I stumbled upon Cosmic Family. The genius of this game is that it is aimed at 4-8 year olds, and is excellent for hand-eye coordination, problem-solving, and has music and dancing segments that made my daughter start dancing around the room (physical exercise). She found this game extremely user friendly (took her about 5 minutes to get the hang of it), and there's an elephant you can click if you get stuck. There's puzzles, interactive games, and a family that lives in rocket ship...what can be cooler than that?
I can see the advantages to her playing this game already. It will help her with future mouse-control on the computer, and as previously stated, the problem-solving skills are very beneficial. To give an example, there is a "mixed-up" room that she needs to point, click and drag to the right area. When she gets the room in proper order, confetti covers the screen, and music plays. She gets to progress to the next level, or keep solving more of the same puzzles.
We've only had the game one day so far, but she loves it, and so do I. :)

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Cosmic Family is an interactive kids game where you'll get to explore a rocket house with the Cosmic Family! They'll have a great time meeting Mom and Dad Cosmic, Big Sister,the two small children, the aloof dog, the lazy cat, and plenty of colorful monsters. Families can pilot a rocket into space&play 15 early-learning mini-games found throughout the five floors of the rocket-house. Use your magic wand (the Wii Remote) to reveal crazy animations, funny stories and playful mini games.

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Saturday, August 6, 2011

The Tower of Shadows: Book One of The Tides of Fate Review

The Tower of Shadows: Book One of The Tides of Fate
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Unfortunately, I'm still scratching my head trying to figure out how this book got such good blurbs from established writers. It's basically just a series of fight scenes held together by a very thin, disjointed narrative thread, with two-dimensional characters and a very shallow backstory.
Bowling would have used his time and space much more wisely if he had spent more of it developing the characters and plot, which was basically that the survivor of a massacre (by demons?) is trying to find his brother and use his blood to gain power, supposedly to avenge their parents' murder. He couldn't even be bothered to come up with original names, filching Ariel from Shakespeare for one of the world's gods, and the name of the knight who magically appears out of nowhere whenever the characters are in a tight spot is priceless - Sir Lancet Rhymewind. The main characters are the "good" brother who is the target, a reluctant wizard with poor self-esteem, an embittered and cynical ex-warrior, and his plucky daughter. Yawn. I couldn't bring myself to really care about any of them, and what ever happened to Kayla's artistic talent, anyway? That was a promising trait that piqued some interest in me at the beginning, but then it was just dropped.
The author has some nice descriptive touches in his writing (although "the sky was the color of a clotting wound" is _not_ one of them), and perhaps he can do better in future books, but I felt that this one was just a waste of my time.

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Thursday, June 16, 2011

The Stinky Cheese Man and Other Fairly Stupid Tales Review

The Stinky Cheese Man and Other Fairly Stupid Tales
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Hey, I may be in college, but this was a book I read all the time when I was little. I'm currently taking Children's Lit, which requires me reading 70 children's books. I found this one burried in my room, forgetting that I still owned it. I read it, and it still made me laugh. "The Stinky Cheese Man and Other Fairly Stupid Tales" is one entertaining book.
It's some of your favorite fairy tales.....except told in parody form. They're hillarious. My favorites are "Jack's Bean Problem," "Little Red Running Shorts," "Chicken Licken," and "The Really Ugly Duckling." But they're all very funny. The Little Red Hen will crack you up as she blabbers on about how no one is helping her and how horrible this book is.
The book is by Jon Scieszka and is illustrated by Lane Smith.
It doesn't matter how old you are, this is one of the funniest children's book I have ever read. Fun for all ages. Great writing and pictures. Have a look whenever you can. I'm sure you will not regret it.

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