Showing posts with label golf. Show all posts
Showing posts with label golf. Show all posts

Sunday, May 27, 2012

Callaway Men's XTT LT Golf Shoe Review

Callaway Men's XTT LT Golf Shoe
Average Reviews:

(More customer reviews)
These are good quality shoes and meet my needs well. They do run slightly larger, especially in width, than the brands I've had before, like Footjoy, Dexter and others. So a size 10, for example, will have a bit more room than a size 10 from many other brands.

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Hit the course like never before in Callaway's XTT golf shoe. Its waterproof leather and Rainsport membrane offer the ultimate in dryness. XTT technology and Chevron comfort spikes deliver great traction, while Xtra Width technology creates a custom fit.

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Thursday, May 17, 2012

Field Guide to Covering Sports (Field Guide Series) Review

Field Guide to Covering Sports (Field Guide Series)
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There is the classroom and the locker room in sports-journalism education, and both are invaluable. No matter how many classes you take on the role of journalism in a democracy and the brilliance of Grantland Rice, you are at some point going to have to work for a newspaper or web site. Your employer is going to expect you to grab a notebook (and a recorder, and a camera, and a video camera) and come back with quality content. You are going to have to learn all the little tricks of the trade that make this job possible.
Field Guide to Covering Sports is a shortcut through your first few years on the job. It won't make you a grizzled veteran, but it will let you go confidently into almost any sporting event knowing where you need to be, what you need to look for and who you need to talk to.

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How best to turn yourself from sports fan to professional sports journalist? Quickly moving beyond general guidance about sports writing, Joe Gisondi focuses on the nitty-gritty, with hands-on, practical advice on covering 20 specific sports. From auto racing to wrestling, you\'ll find tips on the seemingly straightforward—where to stand on the sideline and how to identify a key player—along with the more specialized—figuring out shot selection in lacrosse and understanding a coxswain\'s call for a harder stroke in rowing. Preparing you for just about any game, match, meet, race, regatta or tournament you\'re likely to cover, Field Guide to Covering Sports is the ideal go-to resource to have on hand as you master the beat.

Using his Prepare-Watch-Ask-Write approach in each sports chapter, you will learn:

What to understand before play begins
What to look out for during competition
What to ask players and coaches
What essentials to include in your story

In addition to brief chapters on writing, interviewing and blogging, the Guide features useful "primers": knowing the APSE ethical guidelines, avoiding clichés, working with Sports Information Directors, covering fantasy sports and broadcasting on the radio. A series of annotated score cards shows how reporters can keep track of stats and details, and assignments at the end of the book get you applying your new-found sports knowledge.

Two additional features round out helpful coverage:

Sports Insiders include important tips based on author interviews with athletes, coaches and experienced sports reporters.
Digital Assist boxes showcase models to emulate when reporting with new media.

No sports reporter\'s collection is complete without this unique guide.

Coverage of Twenty Sports, Including:

Auto Racing
Baseball
Basketball
Bowling
Cross Country
Field Hockey
Football
Golf
Ice Hockey
Lacrosse
Rowing
Rugby
Soccer
Softball
Swimming
Tennis
Track & Field
Triathlons
Volleyball
Wrestling


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Thursday, March 1, 2012

TV iSports Interactive System w/6 games Review

TV iSports Interactive System w/6 games
Average Reviews:

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This game is nothing like what you expect...you expect it to be some-what like the WII game and it's horrible. Recommended not to purchase.

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Hyperkin is proud to present the iSports Interactive TV Plug-N-Play Game for you and your family! Designed for the sports fan in you, enjoy six interactive sports games ranging from Tennis, Boxing, Baseball, Bowling, Table Tennis, and Golf right on your TV screen! The iSports Interactive TV Plug-N-Play Game includes baseball bat, tennis racket and table tennis attachments that make you feel like you are in the real game! The iSports Interactive TV Plug-N-Play Game includes two wireless remotes so that you compete against each other. You and your friends and family can now enjoy hours of fun while getting a workout at the same time!

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Tuesday, August 16, 2011

Wii Sports Review

Wii Sports
Average Reviews:

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Pros:
+Very involving games
+Mini games for the main games
+Controls are intuitive and inventive
Cons:
-Sensitive controls in some games like Golf and Boxing
-Not the best graphics in the world
Wii Sports, if you live in America, is the pack in game that comes with the Wii. However, there is still a chance you might find yourself having to purchase it because either your game disc is so damaged (or broke) that you need to get another one, or you bought the system used and whoever sold it didn't package the game with it. There's also the possibility that in the future Wii Sports will not ship with the system and will have to be bought separately.
Anyway, as an introduction to the Wii, Wii Sports is a simple game to pick up and fairly fun to play. The Wii remote makes playing these games more fun. Before you boot up this game, however, you'll have to make yourself a Mii. The game is played using your Mii and as you play the games other Miis that have been created on your system will show up too. Wii Sports includes five games: Bowling, Baseball, Golf, Boxing and Tennis. All of them controlled with the Wii Remote exclusively.
Using the Wii Remote is what really makes playing these games a treat. In bowling, for example, your Wii Remote is your bowling ball. You'll have to make the motions of bowling to actually toss your ball in the game. In Baseball this not only serves as your bat but also the baseball when you pitch. In golf it is your golf club which you'll swing to hit the ball like a golfer would. In tennis it's your tennis racket you'll use to hit the ball. Boxing is the only game which requires the nunchuck. The Wii Remote is one hand, the Nunchuck is the other. None of these games are hard to pick up and play at all.
I'd love to tell you all five games are winners but that's really not the case. As stated, this game serves more as an intro to the system and getting you adapted at using the Wii remote. It's fun, but there are a couple of controls issues that come up every now and then. When playing golf, for example, you'll find the motion sensor controls aren't always pot on. You might swing forward on the back swing when it's clear that wasn't what you wanted to do. In boxing the controls can be somewhat touchy. You might jab using the remote or nunchuck but it won't respond. It's a great idea, but sometimes its annoying. Other times it works flawlessly. The Bowling game is easily the most enjoyable in the compilation while the Baseball may actually be the worst.
Another thing to keep in mind is that none of these games are pushed to their full extent. In Golf, for example, you won't play for eighteen holes and in Baseball you don't have 9-Innings. It's probably a good thing, however, because if you really get into it you'll find yourself tired out after a while.
Multiplayer works great in this game as well. Get more than one remote and nunchuck and you can take on your friend in boxing. You can play a two on two match in tennis or against a friend in baseball. Don't have more than one remote? You can still enjoy Bowling and Golf by switching off using just one remote and several Miis.
There's more to Wii Sports than playing the main games, however. You can also do training, which will help you improve your game. There are plenty of mini-games in training as well. You can practice power throws in bowling, where they slowly increase the amount of pins you'll have to knock down. There's a punching bag mini-game for boxing. A mini-game for golf where you can hit the ball and see just how far you can drive it. These are just a few examples. Each game has three mini-games outside the main game you can play. So there's more here than you actually think you're getting.
Lastly, there's the Wii Fitness test. This will pick three mini-games from the training at random and force you to play them. After the test is over they'll tell you your fitness age. The lower your fitness age, the more "in shape" you are. Each Mii can only take one fitness test a day.
All this is really fun stuff and the Wii Remote works really well with it. It is sometimes a little over sensitive at times, though. For those who are worried about having to work too hard you can relax. To do most actions requires a simple flick of the wrist and nothing more.
It's no surprise that Wii Sports doesn't look all that great. The Miis are very cute looking and the game itself is very cute looking. There are a lot of colorful environments but no real actual detail is given to them. It's just your basic looking game. It actually looks worse than some Gamecube games. Luckily the graphics won't bother you at all because the games are so involving. You won't have much time to notice the graphics anyway when your swinging at a tennis ball or trying to bowl a strike. The music is surprisingly good. Nothing you'll want the soundtrack to but it fits the style of the game very well.
In the end Wii Sports is a great introduction to the Wii. Chances are it'll still remain fun years later. There's more you're getting than you think, even though in some areas you still feel the game could be bigger. As an introduction to the Wii, this is the perfect game.

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Bundled with Wii, Wii Sports introduces a whole new way to play your game. This is what video games should be: fun for everyone. Wii Sports offers five distinct sports experiences, each using the Wii Remote controller to provide a natural, intuitive and realistic feel. To play a Wii Sports game, all you need to do is pick up a controller and get ready for thepitch, serve or that right hook. If you've played any of these sportsbefore, you're ready for fun! Play Tennis, Baseball, Golf, Bowling and Boxing in the comfort ofone's living room. No ball boys scurrying about, no oil from thealleys to get players dirty and no rain to keep anyone from a day atthe court, park or course. Use the Wii Remote controller to mimic theactions of swinging a racket, bat or club, roll a ball down an alleyor bring the left jab. Players can use their own Mii caricatures in the game and play themagainst their friends' Miis for a more personalized experience. Asplayers improve, their Miis' skill levels will increase, so that theycan see exactly how much better they've become. People of all skill levels can pick up and play any of the games inthe unprecedented Wii Sports package, making this truly a title foreveryone!


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Tuesday, May 17, 2011

The Secret of Hogan's Swing Review

The Secret of Hogan's Swing
Average Reviews:

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This is an excellent book about the legacy of Ben Hogan's legendary work and discoveries that revolutionized the game of golf. Like the ancient oral traditions of many cultures, the transmittal of wisdom from person to person, master to student, has been the most certain way to insure that real knowledge survives and continues on from one generation to the next.
Here the authors have written a fascinating chronicle of Hogan, the master, passing on his hard-earned wisdom to John Schlee, the student, over a period of five years during the late 60s and early 70s. Schlee, a Tour player whose ailing back forced him to retire in 1978, later founded the Maximum Golf School and became well known for teaching Hogan's swing secrets to students from around the country. In 1985 Schlee met Tom Bertrand, an eager young player searching for the real thing, who became his student and later partner. Tom's focus was to learn, teach and record in detail the wealth of knowledge that Schlee had received from Hogan, much of which came after the 1957 publication of Hogan's "Five Lessons: The Modern Fundamentals of Golf." Hogan never stopped working, experimenting, and discovering more about his life-long obsession, the game of golf. And Schlee was the beneficiary of almost two decades of new revelations unearthed by the master and unrecorded until now.
This book is as close as John Schlee may ever get to having his own biography. While the authors highlight Schlee's career (winner of the PGA's first Q-School in 1965, second to Johnny Miller in the 1963 U.S. Open at Oakmont, one of Hogan's less-than-a-handful of long-term students, developer of the long putter and clubhead adjustable weighting systems, pioneer of lightweight milled putter heads, and more), their primary purpose was to gather up the sum and essence of Hogan's wisdom and offer it to all of us. This they have done with clarity and simplicity so that any golfer can understand and use these teachings to refine his/ her game. For this purpose, Hogan's relationship with Schlee is important for what it yielded in practical golf wisdom, and the authors have covered that aspect quite thoroughly.

This book is very well written in a simple yet eloquent style that makes you feel like you're part of a conversation with the authors. They look you straight in the eye and just share their story, like one golfer to the other. What Hogan gave to Schlee, and Schlee gave to Tom Bertrand, the authors now give to us as fellow seekers in our endless pursuit of golfing excellence. There's a lot of magic and light bulbs going off in this book, and I won't spoil it for you. Check it out yourself and be ready for some pleasant surprises and new understandings about the game we all love.


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