Showing posts with label motion control. Show all posts
Showing posts with label motion control. Show all posts

Wednesday, April 4, 2012

Brunswick Pro Bowling Review

Brunswick Pro Bowling
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I waited several months in anticipation for this games release. I had the Wii version which was really bad, but Crave promised this one would be better. Let me say it is NOT. If anything, it is worse than the Wii version. Let me explain why.
1. The Kinect controls are absolutely terrible. It is not the Kinect sensor at fault here. It is the code written to use the Kinect sensor that is bad. The controls are truly unstable. It is very difficult to lock the cursor on any control. The cursor moves away from the target without any hand movement at all.
2. There are very few options. You have to tell the game which hand the bowler will use, every time you start up a new game. If you check the bowler profile, it knows which hand the bowler uses, but still Crave makes you select which hand the bowler will use.
There should be an option to skip the NPC player / players. The way it is now, you have to select each and every time the NPC bowls whether to skip his play display. I should be able to tell the game up front which NPCs I don't want to watch bowl.
There should be a saved setup that determines which bowlers are NPC bowlers. The way it is now you have to set that at the beginning of each new play session.
3. The Wii version told you each time your bowler increased his stats. The Kinect version does not tell you anything. Each time I check the bowlers stats they are unchanged, so it appears they do not even change, which means you are doomed to bowl the same lousy way every time you bowl.
3. The targeting is just terrible. It does not seem to matter where you aim, the ball is going to roll where it will. It often will go to one side or the other, sometimes directly at the 4 pin or the 6 pin.
4. Lastly, this game is not fun. You would think the Crave devs would understand, if a game is not fun, people will not buy it.
The xbox 360 provides a method for publishers to patch their code. I certainly hope Crave reads these reviews and will attempt to fix their game. Until that happens I would recommend not buying this game. I think you will be disappointed as was I.
I will wait and see if they do patch the game to make it better. If that happens I will change this review.


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Brunswick Pro Bowling is a bowling simulation game for Xbox 360 that utilizes the motion capture and control capabilities of the Xbox 360 Kinect motion control system. The result is addictive gameplay that is both realistic and entertaining for the whole family, with the extreme sensitivity of the Xbox 360 Kinect allowing players to roll their ball virtually any way that they could do so in a real bowling alley. Additional features include: detailed environments filled with interesting characters, multiple mode settings, character customization and even bumpers for kids, or others needing help staying out of the gutter.


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Sunday, January 1, 2012

Brunswick Circuit Pro Bowling 2 Review

Brunswick Circuit Pro Bowling 2
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This is the closest you will come to real bowling.

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Whether you are a hard core or casual bowler, BrunswickCircuit Pro Bowling 2 has something for everyone. Features includeenhanced graphics, accurate reproductions of the latest bowlingequipment, an improved interface, multiplayer support for up to eightplayers, and a completely overhauled create-a-bowler mode.Additionally, there are new modes of play (including team and skillschallenge), real ProStaff tutorials, enhanced bowler and crowdreactions, auto-replay functionality, and dual-shock and analogsupport. Strike!

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Saturday, December 3, 2011

Brunswick Circuit Pro Bowling Review

Brunswick Circuit Pro Bowling
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I've been playing video bowling games ever since Bowling came out for the Atari 2600. Never have I seen a game that has more realistic pin action than Brunswick Circuit Pro Bowlingby THQ for the Playstation. I'm a bowling fanatic so I'm a hard judge on bowling games. The pin action will leave you in awe. I've played hundreds, perhaps thousands, of games, and still see new pin action at times depending on the bowler, ball, and lane that I use. I never tire of playing this game. I only hope that THQ brings an updated version of this to the Playstation 2!

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Sunday, September 4, 2011

Sonic Free Riders Review

Sonic Free Riders
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Let me introduce Sonic, master of the most grueling thigh workout on the Kinect. You probably thought you'd need to buy an exercise title featuring a screaming trainer to get a good workout. Well, it turns out this little racer will bring you to your knees as you use your whole body to twist, turn and jump your hoverboard through 16 tracks.
You can upgrade your board gear temporarily with energy pickups like a soda rocket or fully to extreme gear, which is available in both board and bike formats. The hoverboard reacts like a snowboard on steroids. Maneuvering requires your whole body:
*Cornering involves bending your body forward at the waist or backwards to steer;
*Jumping is self-explanatory but power jumping requires you to crouch down for a few seconds before leaping into the air;
*A kick dash is completed using a kick gesture using your back foot with a good follow-through;
*Braking requires squaring your shoulders toward the screen; and
*Your hands are kept busy to catch rings, grab horizontal bars, wipe away foggy screens and to cling to the bottom of trains (?!).
The game provides an extensive tutorial along with a host named Omochao, who also serves as the game commentator. I highly recommend casual gamers take the time to go through the tutorials. This isn't a bowling game you can simply step up and play.
I completed two racetracks and slumped into the couch. A trickle of sweat ran along my spine, my legs trembling. Brain synapse fired in all directions and soon I was hearing Robert Klein wailing on the harmonica and singing "I can't stop my leg."
The gameplay is not as extensive as the granddaddy of kart racers, Mario Kart DS. However, what Sonic Free Riders lacks in depth is more than made up with by the physical racing experience that comes from using the Kinect system. Even my 8-year old son stopped after competing in four consecutive races to catch his breath and get a drink of water.
So, what are the negatives?
*The controls are not perfect. Don't let early frustration turn you away. The game doesn't respond as smoothly as it would if we were gripping steering wheels. We found it helped to recalibrate the Kinect for this game and widen our playing area a couple feet to allow side-by-side racing.
*The menus are maddening. I'm tired of sweeping options left and right. Game designers need to hold back their Kinect zeal. Keep the menus basic, like a simple drop-down menu format, and save the wild moves for the game itself.
*The online features aren't that attractive. Fortunately for us, with four in our family, there's plenty of competition at home.
In summary, if you are willing to invest practice time, this is a fun, family game that also delivers a good full-body workout, too. With the initial library of Kinect games including dogs like Game Party: In Motion, "Sonic Free Riders" is a good value, especially for kids. Rating: Four stars.
Hey, look. My leg stopped.

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Monday, July 11, 2011

Big Strike Bowling Review

Big Strike Bowling
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I love bowling games, and this is one of the best and most fun I have played. The characters are really well done, and the bowling itself is very realistic. You can play on the 'easy' setting to get used to the controls, but once you get the controls down, this is a great fun bowling game, The graphics are really nice, it's hard to believe it's a PS1 game. I actually play this on my PS2 because I can't find a better PS2 bowling game. There are many different modes, and you can play up to six players in a tournament. All in all a really great game.

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